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Professor Alphane
Alphane Research Co-operative
295
|
Posted - 2012.02.23 20:12:00 -
[1] - Quote
Further to this thread
I'm thinking out getting a 'group learning' forum together, so as this software is free, anyone interested in learning CGI and making Internet spaceships eye candy.
Ps. Posting now in GD not OOP as this is EVE related now
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
295
|
Posted - 2012.02.23 20:21:00 -
[2] - Quote
Cool mate. Nice to have you on board.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
295
|
Posted - 2012.02.24 00:20:00 -
[3] - Quote
Nice one folks 
Forums are under construction so we can post and compare our work, and for tutorial purposes.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.24 19:27:00 -
[4] - Quote
Ok just to reassure those interested that I am making headway on this project.
Forums are up and running but need decorating (they look naff) as soon as thats done they will be open to members of the group
But so everyone can get a taster and for those who are raring to go, I'll repost this here - it's the first short tutorial I have written for the forums, hope it's useful (and yes to the expert I know this is a very general overview though constructive critism is welcomed )
Quote:An Introduction to the software and basic concepts of CGI
Hexagon. Is a mesh modeler. Here is where you can make practically any shape possible if you know how and have the time
Daz Is a charecter modeler . Here you can clothe and pose model and backgrounds and render images.
Bryce is a landscape creator, It has tools to create water and sky and cloud effects, you can also render images in Bryce
Daz and Bryce also have animation tools, though I don't know how robust they are.
Some basic concepts and how they work together to create an image
Mesh - Also Objects - These are your items, created from squares (more accuratly 2 triangles forming a square) you can do almost anything given enough time skill knowlege and effort.
Textures - Also Bitmaps - This is the colour applied to your mesh at it's most simple a plain colour . A bitmap is a 2d file used for the purposes of defining how the surface will look. You can apply many diffrent bitmaps to many diffrent ascpets of a surface to create a final effect.
Lights - Spotlights, omni directional lights (like light bulbs) , theres many diffrent abjects you can use to bring illumination to the scene.
Camera - Not a lot to say really does what it says on the tin.
Action- Well the render button anyway, this is what you hit when your ready your computer thinks about it for a while (used to be bloody ages believe me, fairly snappy now in comparison) and shows you a beatifully rendered image of what the camera could see.
A basic workflow pretty much follows that order
-Create objects and surface
-Put things where you want them to be
-Light the scene as realistically as possible
-Find your best camera angle
-Hit render ... Wait
-Be not entirely happy and go and repeat some stage until you are.
Simples.
Enjoy
Perhaps your first task might be to search your suites directory tree and find what types of goodies come with it (daz just tells you) and see what you can do given what you now know.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.24 19:35:00 -
[5] - Quote
OK nice to have some feedback, Cheers.
Does sort of coincide with my plans for the next step which will be hopefully how to model a ship using Hexagon.
In fact given your background experience and portfolio is there anything that you have front side and top images of that you would like to send me and I can base the tutorial around creating one of your designs 
/Edit also stages 2 and 3 aren't as easy as they first sound, 2 at least is a complex subject and being able to accuratly create the lighting for a complex scene is an artform in itself. Don't be put of though becuase in one way you are right they are initially the easiest first stages, but being competent at them is what will really bring your image to life.
//edit also lols think my rig was an AMD 400 Mhz thing when I first started rendering. Hours man Hours and Hours for a decent render that was 12 years ago though
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.24 20:13:00 -
[6] - Quote
Tell you what Mr Fox since you have a large portfolio anyhow perhaps you would like a Sub forum to yourself to display that , and description/ingame ideas and such ?
I would imagine your works presented as a whole would be rather immpresive 
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.26 14:33:00 -
[7] - Quote
OK Daily update on this project.
Should be looking into the CSS necessary to decorate the forums (it's the first time I've run a forum alone and I'd like it to look nice) either today or tommorow, not sure how long it's going to take me to Hax something together though.
RE: Blender... Frankly whatever tools you use hopefuly theres something everyone can get out of this project, your more than welcome to join in.
RE: Model and Bitmap Export from EVE - Didn't know that was even possible, perhaps someone with some knowledge of the process would be good enough to explain the ABC's of it fo me, cheers.
I'm hoping to have 'opening day' on or before the 28 as the software offer runs out on the 29th IIRC so that would give me one last day for a linked mailshot on the 3 forums I'm trying to get people interested on.
So if anyone is interested in doing a quick 'what I could do when I joined' Image, I think that would be interesting so in x weeks time you can look back and see how much you have improved.
Forum invitations will be sent by EVE-mail by me to everyone who has shown any interest in this idea as soon as the forums are ready.
Cheers for your continued interest and patience in this matter
A.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.26 15:01:00 -
[8] - Quote
Grey Azorria wrote:Professor Alphane wrote:RE: Model and Bitmap Export from EVE - Didn't know that was even possible, perhaps someone with some knowledge of the process would be good enough to explain the ABC's of it fo me, cheers. You use a porgram called Triexporter to extract them, someone else has already made a nice Tutorial to go with it.
CTRL+D'd thanks, will look into it.
Could vastly improve the quality of images we are able to produce fairly quickly.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.26 18:11:00 -
[9] - Quote
I love TS personally so thanks for that offer.
Also nice to have you both on board.
Perhaps the first idea might be that some of the more experinced amongst us who are willing to tap out a lttile tutorial or 2 (we can work on refining them later if neccasery) it might be an idea to discuss what topics we would like to cover.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.27 03:24:00 -
[10] - Quote
Anyone amongst us have any teaching experience , even in subjects non related?
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.27 03:34:00 -
[11] - Quote
http://freedownloads.daz3d.com/HexagonDocs.zip
Download link to the Hexagon Docs for you fella
/edit only skimmed through the manual last night think theres more in the zip though
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.28 15:43:00 -
[12] - Quote
Hey guys
Sorry was a little busy yesterday IRL so didn't get round to decorating.
Probably no point in holding of openeing the forums really IMO at the moment, OK it don't look nice, but it works
So if anyone would care to join our new 'workroom'-
1. Please Register under the name you use ingame, if you don't mind
2. Registration is Admin verified and if you haven't posted in one of the threads RE this or contacted me by PM your app will remain 'pending', so if you haven't spoken up yet but you wnat to register please get in touch so I can verify your identity cheers.
A.R.C. Forums
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.28 16:47:00 -
[13] - Quote
Brent Newton wrote: Maybe there is a way to do this without a script in blender that I am unaware of. Anyone know of how to do what I'm talking about; in any program? .
If we can't find a tool for what your describing somewhere on the intraweebs , I can Python a little and have friends who can script a lot better than me, if worse comes to worse we can probably reformat the file in someway though it may take a litle time learning to manipulae image files.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.28 16:56:00 -
[14] - Quote
TBH current bitmapping techniques and how exactly procedural work are on my list of things to get up to speed on.
I'ts been a good few years since I did any CGI
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
296
|
Posted - 2012.02.28 17:46:00 -
[15] - Quote
As I say I haven't looked into it.
Perhaps that can be the subject of a discusion thread on the new forums.
Try and get everyone up to speed (including me) how we can best use the resources available.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
297
|
Posted - 2012.02.29 15:12:00 -
[16] - Quote
Update on progress so far
Couple of people have been good enough to register on the forums, cheers 
I've also been in touch today with CCP community reps, to see if there's any chance anyone in there art department may be interested in contributing to our project. *fingers crossed* on that one.
My personal short term aims within the group will be, get to grips with Hexagon and get a simple ship modelling tutorial out there, also to look into the resources CCP publishes for public use and how we can best make use of them.
So lets be about making some Eye Candy shall we, I could do with a nice sugar rush 
Also Nova how did you find that Hexagon Zip , any use to you?
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
297
|
Posted - 2012.02.29 17:01:00 -
[17] - Quote
No worries Bro RL>Game
Hope your OK bud 
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
298
|
Posted - 2012.03.03 20:04:00 -
[18] - Quote
K guys sorry I haven't been posting for a couple of days I've been a little busy.
Will most likely be busy for the next few days after which I should have some more time to devote to this.
My advice would be join the forums, settle in, get to know each other, I'll start the flow of turtorials as soon as possible.
Fly safe
A.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
298
|
Posted - 2012.03.04 16:52:00 -
[19] - Quote
Nova Fox wrote:Mid terms :( So painful!
Good luck Bro , I feel for you, I fail epically at formal education if I'm honest 
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
299
|
Posted - 2012.03.09 13:36:00 -
[20] - Quote
I haven't forgotten you all don't worry, just been a little busy indulging my love of browser RTS's. 
Plan is to try and knock up a tutorial on doing an Osprey in Hexagon.
Also would be interested if anyone has any linkage new or old to dev blogs on the subject of EVE's art side.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
299
|
Posted - 2012.03.10 11:51:00 -
[21] - Quote
Omu Matol wrote:Anybody know how to extract the background seen in the game? I'm assuming they are cubemaps, just not sure where to find them, or how to manipulate them so they can be rendered. I guess I've found a few, but they seem awfully low res.
I've Pm'ed one of the Community reps at CCP see if they can shed any light on the subject, it's the weekend though and I've no idea how busy they are at CCP HQ, but hopefully we can track the info down sometime soon.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
299
|
Posted - 2012.03.12 12:41:00 -
[22] - Quote
Nice mate - Was hoping to do some 'stuff you don't see ingame' things myself, Suppose a lot of that will depend on the SFX funcionlity in the software suite .
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
300
|
Posted - 2012.03.14 16:17:00 -
[23] - Quote
OK Update so far
As I say I was hoping to get this little project up and running fairly quickly , unfortunalty the best laid plans etc....
Been up to my neck in it for the past 3 weeks with other things unfortunatly.
I have finally made a start on a basic box modeling tutorial for Hexagon though and hopefully I should have something for you all by the weekend.
Thanks for your patience all and once again I apologise for the unforseen delays
A.
YOU MUST THINK FIRST.... |

Professor Alphane
Alphane Research Co-operative
300
|
Posted - 2012.03.15 13:47:00 -
[24] - Quote
Good luck bud, hope you ain't suffering to bad with pre exam nerves 
YOU MUST THINK FIRST.... |
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